swift - SkSpriteNode won't show up -


 override func didmovetoview(view: skview) {     /* setup scene here */     var sun = skspritenode(imagenamed: "sun")     sun.position = cgpoint(x:cgrectgetmidx(self.frame), y:cgrectgetmidy(self.frame))     sun.xscale = 0.2     sun.yscale = 0.2     addchild(sun) } 

i'm new coding games, i've worked swift, , added code , sun not show up, there isn't error, , have image name sun in images.xcassets.

you have make sure gameviewcontroller-frame fits gamescene-frame.

just add line gameviewcontroller.swift-class in viewdidload-method before skview.presentscene(scene):

scene.size = skview.bounds.size 

here make sure frames same , .position works want.


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