xcode - Sprite Kit creating a new screen (Restart Method) -


i testing game on method when u tap display sides across the right side of screen (self.frame.size.width) center(self.frame.size.width/2) when u tap again sides (self.frame.size.width)(off screen)

instead of changing varibles in reset method want create new scene of same scene.

        gamescene* newscene = [gamescene scenewithsize:self.view.bounds.size];         newscene.scalemode = skscenescalemodeaspectfill;          [self.view presentscene:newscene]; 

my viewcontroller

 scene.scalemode = skscenescalemodeaspectfill; 

it works (its suppose off screen) , size increased.

enter image description here

 -(void)touchesbegan:(nsset *)touches withevent:(uievent *)event { [self gameover]; if(direction == 1){ [self reset]; }  [self endinterface];  (uitouch *touch in touches) {     location = [touch locationinnode:self]; }  [self handledirectionchange];   }   -(void)gameover{       [score_display runaction:[skaction moveto:cgpointmake(self.frame.size.width/2, self.frame.size.height/2+50) duration:0.30]];     [scorefinal runaction:[skaction moveto:cgpointmake(self.frame.size.width/2, self.frame.size.height/2+50) duration:0.30]];     [highscorefinal runaction:[skaction moveto:cgpointmake(self.frame.size.width/2, self.frame.size.height/2-35) duration:0.30]];     [score_retry runaction:[skaction moveto:cgpointmake(self.frame.size.width/2, self.frame.size.height/2-120) duration:0.40]];     [score_rate runaction:[skaction moveto:cgpointmake(self.frame.size.width/2, self.frame.size.height/2-220) duration:0.55]];     [score_share runaction:[skaction moveto:cgpointmake(self.frame.size.width/2, self.frame.size.height/2-300) duration:0.75]];   }  -(void)reset{      [score_display runaction:[skaction moveto:score_displayxy duration:0.30]];     [scorefinal runaction:[skaction moveto:cgpointmake(self.frame.size.width, self.frame.size.height/2+50) duration:0.30]];     [highscorefinal runaction:[skaction moveto:cgpointmake(self.frame.size.width, self.frame.size.height/2-35) duration:0.30]];     [score_retry runaction:[skaction moveto:score_retryxy duration:0.40]];     [score_rate runaction:[skaction moveto:score_ratexy duration:0.55]];     [score_share runaction:[skaction moveto:score_sharexy duration:0.75]];    gamescene* newscene = [gamescene scenewithsize:self.view.bounds.size]; newscene.scalemode = skscenescalemodeaspectfill;  [self.view presentscene:newscene];  } 

as stated in comments, issue view might distorted because of aspect ratio

solution:

replace

gamescene* newscene = [gamescene scenewithsize:self.view.bounds.size]; 

with

gamescene* newscene = [gamescene scenewithsize:self.frame.size]; 

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