java - LibGDX CPU Rendering -


we made game not physics based , not resource heavy. in it's menu simple animation going , on devices it's slow. on devices quad core cpus runs slower cpus example dual core 1.2ghz it's slow.there no calculations can take cpu usage. think caused cpu rendering because when run game "show gpu view updates" option developer options nothing highlights.

how render gpu in libgdx or problem?

cpu rendering can vary in performance in large extent due different levels of optimizations available , different architectures , instruction sets on different platforms.

even then, if game not resource heavy, cpu rendering can acceptable. if providing less performance need, you should profile code.

that way know optimization required.


if profiling leads conclusion cpu rendering actual bottleneck, , migrate gpu, libgdx best way go. adequately documented , there many blogs, books may find resourceful.

blogs 3d

books references


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