ios - Possible to turn off multibuffering/doublebuffering in Metal? -


in reading powervr alpha drivers vulkan, note multibufering needs performed explicitly. since vulkan , metal similar, can turn off multibuffering altogether? willing sacrifice throughput low latency.

http://blog.imgtec.com/powervr/trying-out-the-new-vulkan-graphics-api-on-powervr-gpus

as bonus, possible avoid double buffering? know racing beam coming style on desktop don't know if mobile display tech supports simple single-buffering.

double buffering not throughput , in fact modern gpus latency increases in single buffered operation.

i know racing beam coming style on desktop

most not, because racing beam works if can build image scanline scanline. realtime graphics these days operate sending triangles gpu rasterize , gpu has leeway in order in touching pixels. order of triangles relative screen continuously changes.

last not least modern graphics systems these days composited, goes contrary racing beam.


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