c - Improvements to dynamically allocate memory for a double pointer to struct inside a pointer to struct -


i wrote code below dynamically allocate memory nested struct: product **product; purpose of code me learn right or better way dynamically allocate memory using double pointer struct inside pointer struct. code runs fine.

question: corrections or improvements code? in advance sharing experiences.

typedef struct {     int price; } product;  typedef struct {   product **product;   int id; } inventory;  int main() {   int i, j, k, count=0;   int n1=2, n2=3, n3=2;    inventory *inventory = malloc(n1 * sizeof *inventory);   (i=0; i<n1; i++) {     inventory[i].product = malloc(n2 * sizeof *inventory[i].product);     (j=0; j<n2; j++) {       inventory[i].product[j] = malloc(n3 * sizeof *inventory[i].product[j]);     }   }    (i=0; i<n1; i++) {     (j=0; j<n2; j++) {       (k=0; k<n3; k++) {         inventory[i].product[j][k].price = count++;         printf("%d " , inventory[i].product[j][k].price);       }     }   }   return 0; }  output: 0 1 2 3 4 5 6 7 8 9 10 11 

the problem product pointer pointer, if intended array of product under inventory, must use -> notation instead of . notation price. (see example 1 below) if however, intended nest array of struct product under each pointer-to-product allocate (i.e. subproducts), see example 2:

note: after each allocation, must check return malloc insure allocation succeeded. (omitted in example 1 below brevity, shown in full in example 2)

example 1

#include <stdio.h> #include <stdlib.h>  typedef struct {     int price; } product;  typedef struct {     product **product;     int id; } inventory;  int main () {      int i, j;     int n1 = 2, n2 = 3;      /* allocated / initiaize inventory , product */     inventory *inventory = malloc (n1 * sizeof *inventory);     (i = 0; < n1; i++)      {         inventory[i].id = i;         inventory[i].product = malloc (n2 * sizeof *inventory[i].product);          (j = 0; j < n2; j++)          {             inventory[i].product[j] = malloc (sizeof *inventory[i].product[j]);             inventory[i].product[j]->price = (j + 1) * 2;         }     }      /* print inventory / procduct price */     (i = 0; < n1; i++)      {         printf ("\n product id : %d\n", inventory[i].id);         (j = 0; j < n2; j++)          {             printf ("   price : %d\n", inventory[i].product[j]->price);         }     }      /* free memory */     (i = 0; < n1; i++)      {         (j = 0; j < n2; j++)              free (inventory[i].product[j]);         free (inventory[i].product);     }     free (inventory);      return 0; } 

output

$ ./bin/allocate_ptr_in_struct   product id : 0    price : 2    price : 4    price : 6   product id : 1    price : 2    price : 4    price : 6 

memory use error check

$ valgrind ./bin/allocate_ptr_in_struct ==10167== memcheck, memory error detector ==10167== copyright (c) 2002-2012, , gnu gpl'd, julian seward et al. ==10167== using valgrind-3.8.1 , libvex; rerun -h copyright info ==10167== command: ./bin/allocate_ptr_in_struct ==10167==   product id : 0    price : 2    price : 4    price : 6   product id : 1    price : 2    price : 4    price : 6 ==10167== ==10167== heap summary: ==10167==     in use @ exit: 0 bytes in 0 blocks ==10167==   total heap usage: 9 allocs, 9 frees, 104 bytes allocated ==10167== ==10167== heap blocks freed -- no leaks possible ==10167== ==10167== counts of detected , suppressed errors, rerun with: -v ==10167== error summary: 0 errors 0 contexts (suppressed: 2 2) 

allocation of nested subproduct

example 2

per comment intended allocate nested struct under **product change straightforward:

#include <stdio.h> #include <stdlib.h>  typedef struct {     int price; } product;  typedef struct {     product **product;     int id; } inventory;  int main () {      int i, j, k;     int n1 = 2, n2 = 3, n3 = 2;      /* allocated / initiaize inventory , product */     inventory *inventory = malloc (n1 * sizeof *inventory);     if (!inventory) {         fprintf (stderr, "error: virtual memory exhausted.\n");         exit (exit_failure);     }     (i = 0; < n1; i++)      {         inventory[i].id = i;         if (!(inventory[i].product = malloc (n2 * sizeof *inventory[i].product))) {             fprintf (stderr, "error: virtual memory exhausted.\n");             exit (exit_failure);         }          (j = 0; j < n2; j++)          {             if (!(inventory[i].product[j] = malloc (n3 * sizeof *inventory[i].product[j]))) {                 fprintf (stderr, "error: virtual memory exhausted.\n");                 exit (exit_failure);             }             (k = 0; k < n3; k++)                 inventory[i].product[j][k].price = (j + 1) * 2 * (k + 1);         }     }      /* print inventory / procduct price */     (i = 0; < n1; i++)      {         printf ("\n  inventory id : %d\n", inventory[i].id);         (j = 0; j < n2; j++)          {             printf ("\n    product[%d]\n", j);             (k = 0; k < n3; k++)                 printf ("      subproduct[%d][%d] price : %d\n",                          j, k, inventory[i].product[j][k].price);         }     }      /* free memory */     (i = 0; < n1; i++)      {         (j = 0; j < n2; j++)              free (inventory[i].product[j]);         free (inventory[i].product);     }     free (inventory);      return 0; } 

output

$ ./bin/allocate_ptr_in_struct    inventory id : 0      product[0]       subproduct[0][0] price : 2       subproduct[0][1] price : 4      product[1]       subproduct[1][0] price : 4       subproduct[1][1] price : 8      product[2]       subproduct[2][0] price : 6       subproduct[2][1] price : 12    inventory id : 1      product[0]       subproduct[0][0] price : 2       subproduct[0][1] price : 4      product[1]       subproduct[1][0] price : 4       subproduct[1][1] price : 8      product[2]       subproduct[2][0] price : 6       subproduct[2][1] price : 12 

memory use error check

$ valgrind ./bin/allocate_ptr_in_struct ==23024== memcheck, memory error detector ==23024== copyright (c) 2002-2012, , gnu gpl'd, julian seward et al. ==23024== using valgrind-3.8.1 , libvex; rerun -h copyright info ==23024== command: ./bin/allocate_ptr_in_struct ==23024==    inventory id : 0      product[0]       subproduct[0][0] price : 2       subproduct[0][1] price : 4      product[1]       subproduct[1][0] price : 4       subproduct[1][1] price : 8      product[2]       subproduct[2][0] price : 6       subproduct[2][1] price : 12    inventory id : 1      product[0]       subproduct[0][0] price : 2       subproduct[0][1] price : 4      product[1]       subproduct[1][0] price : 4       subproduct[1][1] price : 8      product[2]       subproduct[2][0] price : 6       subproduct[2][1] price : 12 ==23024== ==23024== heap summary: ==23024==     in use @ exit: 0 bytes in 0 blocks ==23024==   total heap usage: 9 allocs, 9 frees, 128 bytes allocated ==23024== ==23024== heap blocks freed -- no leaks possible ==23024== ==23024== counts of detected , suppressed errors, rerun with: -v ==23024== error summary: 0 errors 0 contexts (suppressed: 2 2) 

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