Cocos2d-Swift v3.x Sprite Builder : In iPad iPhone sd images are used. -ipad suffix ignored -


code:

var bg = ccsprite(imagenamed:"background.png")  

images used in resource:

background-hd.png background-ipad.png background-ipadhd.png background-iphone5hd.png background.png 

in device background.png(320x480) used, other images ignored. how fix ?

retina display not enabled...how enable retina display in v3 ?

here working sample code problem.

i'm not advanced user of spritebuilder have concerns issue.

as using sprite builder starting project, configures ccfileutils distinguish different devices' resources looking @ folders, not prefixes. in app delegate can see line:

[ccbreader configureccfileutils]; 

going method can see search mode file utils set ccfileutilssearchmodedirectory

sharedfileutils.searchmode = ccfileutilssearchmodedirectory; 

so need use publish folders , copy background image each of them same name (background.png), different resolution each device. enter image description here

you don't need use image suffixes in spritebuilder @ all.


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